#ifndef __LOAD_SHADER_H__
#define __LOAD_SHADER_H__

#include <stdio.h>
#include "fwDefine.h"
#include "..\fwLog.h"

class ShaderHelper
{
public:
	static char* ReadShader(const char*);
	static GLuint LoadShader(GLenum, char *);
	static GLuint LoadProgram(GLuint vertexShader, GLuint fragmentShader);
};

#endif